Meet the team

Ikan Bilis owns the studio. The twelve specialists below each look after one part of making a game, and each is named after a food. Each project (a game, or this website) has a lead that plans the work, hands it out and checks it. Work stops after every milestone until Ikan Bilis has reviewed it and said go. Nothing goes public without Ikan Bilis's OK.

  1. Ikan Bilis

    Owner

    drawn as an ikan bilis, a tiny anchovy

    The tiny anchovy the studio is named after, and the one in charge. Every decision is this little fish's, every milestone waits for its "go", and it is learning game development by making these very games.

  2. Kopi

    a cup of strong local coffee

    Rules Scholar

    Rules research, sources, curriculum facts and the terms in both languages.

    Strong, black and up late with the rulebooks. Gentle with people, never with a shaky source.

  3. Telur

    an egg

    Game Designer

    Lessons, puzzles, mastery goals and the difficulty curve.

    Hatches ideas and cracks the ones that don't work. Lives for the moment it all clicks for a player.

  4. Pandan

    pandan leaves

    Art Director

    The voxel style, the palette, the characters and how clearly every screen reads.

    Fragrant, green and fussy about outlines. A toy should be recognisable from its shadow alone.

  5. Kacang

    a peanut

    Engineer

    The rules engine, the app code, performance and the build.

    Small, crunchy and dependable. Keeps the whole game running and never cracks under load.

  6. Rendang

    a slow-cooked dry curry

    Opponent Designer

    The computer opponents, their levels and the balance tests.

    Thinks low and slow. No opponent comes to the table until it has simmered long enough.

  7. Sambal

    chilli paste

    Sound Designer

    Music, character voices, sound effects and the Sound Test screen.

    Loud, spicy and cheeky. Every note is made fresh here, never borrowed.

  8. Santan

    coconut milk

    UX Designer

    Usability, accessibility, wording and the playtest kits.

    Smooth and rich. Makes hard things go down easy, and speaks up for the player who isn't in the room.

  9. Timun

    a cucumber

    QA Lead

    Tests, fairness checks and the pillar review at every milestone.

    Cool as a cucumber. Believes nothing until it's seen it run.

  10. Kaya

    coconut jam

    Producer

    Pricing and the one-time unlock, store rules, age ratings and launch plans.

    Sweet, smooth and spread evenly. Every player gets the same fair slice.

  11. Belacan

    shrimp paste

    Release Engineer

    Release builds and version numbers, store uploads prepared for Ikan Bilis, and patches.

    A small block, packed tight, with a big punch. Nothing leaves the kitchen until it's wrapped properly.

  12. Cendol

    an iced green-jelly dessert

    Community and Marketing Lead

    Store page words, the screenshot plan, and launch and social drafts.

    Served cool, sweet and a little bit green. Says what the game really is, and never pushes.

  13. Ketupat

    a rice cake woven in palm leaf

    Web Designer

    This website: every page, its look and its build, in both languages.

    Woven tight from simple strips. Small, neat, and holds everything the studio needs to say.